Guitar Hero: On Tour | How to Rock Out Guitar Hero: On Tour

by Player3 on September 3, 2010

Guitar Hero: On Tour

  • Select from six characters, decking them out with stylish threads and hot guitars earned through success in the in-game venue circuit.
  • Use the included innovative Guitar Hero DS guitar grip peripheral and the included pick-stylus to strum the touch-activated screen to rock out on the go.
  • Prove your guitar shredding skills while navigating through a variety of single player modes featuring classic Guitar Hero style note highway gameplay.
  • Multiplayer options allow you to play Face Off, Pro Face off, Co-op and Guitar Duel together with a friend by utilizing local wireless multi-card play.
  • Blow into the DS microphone when the touch screen is set on fire in pyrotechnics, or sign an autograph when requested to by an excited fan.

Rock out to Guitar Hero on the DS with the Guitar Hero Guitar Grip and local wireless multi-player modes. Use the stylus to strum the touch screen like a true rocker. Select from a variety of classic rock, pop and alternative rock favorites. Guitar Hero: On Tour for the DS features over 20 monster tracks. Pick from 4 different game play modes. Single Player Mode: Prove your guitar shredding skills while navigating through Career or Quick Play modes. Multiplayer Modes: Players can play: Face Off,

List Price: $ 29.99

Price: $ 9.99

Learn to rock out on your DS

Guitar Hero III World Tour

Guitar Hero has become a cultural phenomenon in the world of computer video games. The guitar, software, and accessories are availabe in all gaming platforms including Wii, Playstation, Xbox, etc. Guitar Hero is a series of music video games published by RedOctane, in partnership with Activision. The series is notable for its use of a plastic guitar peripheral to simulate the playing of music, represented on-screen by colored notes that correspond to fret @#$%ons on the controller.

Heidi Klum Guitar Hero

Their has recently been a controversial advertisement with model Heidi Klum playing Guitar Hero in her undergarments! The games support individual play as well as cooperative and competitive modes for two players. The series has used a range of both licensed and independent rock music tracks from the 1960s, throughout the decades to the present, including many master tracks from the bands. In total, six games have been released for video game consoles. Games have also been released for mobile phones and the Nintendo DS handheld gaming system.

History

The series was originally developed by Harmonix Music Systems from 2005 to 2007. Then development duties of the series were transferred to Neversoft, whose first effort, Guitar Hero III: Legends of Rock was released on October 28, 2007 in North America.

The Guitar Hero franchise has become a cultural phenomenon, making many appearances in popular culture, and the games have become extremely popular as party games and hobbies. The series has sold 23 million units, earning .6 billion in retail sales.

Guitar Controller

Guitar Hero is unusual because it comes packaged with a controller peripheral modeled after a black Gibson SG guitar. Rather than a typical gamepad. This guitar controller is the primary input for the game. Playing the game with the guitar controller simulates playing an actual guitar, except it uses five colored “fret @#$%ons” and a “strum bar” instead of frets and strings. The development of Guitar Hero was inspired by Konami’s GuitarFreaks arcade game, which at the time, had not seen much exposure in the North American market; RedOctane, already selling guitar-shaped controllers for imported copies of GuitarFreaks, approached Harmonix about creating a game to use an entirely new Guitar controller.

The concept was to have the gameplay of Amplitude with the visuals of Karaoke Revolution, both of which had been developed by Harmonix. The game was met with critical acclaim and received numerous awards for its innovative guitar peripheral and its soundtrack, which comprised 47 playable rock songs (most of which were cover versions of popular songs from artists and bands from the 1960s through modern rock). Guitar Hero has sold nearly 1.5 million copies to date.

Guitar Hero II Release

The popularity of the series increased dramatically with the release of Guitar Hero II for the PlayStation 2 in 2006. Featuring improved multiplayer gameplay, an improved note-recognizing system, and 64 songs, it became the fifth best-selling video game of 2006. The PlayStation 2 version of the game was offered both separately and in a bundle with a cherry red Gibson SG guitar controller. Guitar Hero II was later released for the Xbox 360 in April 2007 with an exclusive Gibson X-Plorer guitar controller and an additional 10 songs, among other features. About 3 million units of Guitar Hero II have sold on the PlayStation 2 and Xbox 360.

The final game in the Guitar Hero series to be developed by Harmonix was Guitar Hero Encore: Rocks the 80s for the PlayStation 2, which was released in July 2007. This final game version, changing the visuals from Guitar Hero II, and shortening the song list with no bonus songs was not as well received by reviewers.

Transition

Transition Both RedOctane and Harmonix were experiencing changes in 2006. RedOctane was bought by Activision in June while it was announced in September that Harmonix would be purchased by MTV Networks. As a result of the two purchases, Harmonix would no longer develop future games in the Guitar Hero series. Instead, developing would go to Neversoft, a subsidiary of Activision known for developing the Tony Hawk’s series of skateboarding games.

Neversoft

Neversoft was chosen to helm the Guitar Hero series after Neversoft founder, Joel Jewett, admitted to the RedOctane founders, Kai and Charles Huang, that his development team for Tony Hawk’s Project 8 went to work on weekends just to play Guitar Hero. In 2007, Harmonix and MTV Games released a new music @#$%le through rival publisher Electronic Arts, called Rock Band. It expanded upon the gameplay popularized by the Guitar Hero series by adding drum and microphone instruments, allowing players to simulate playing songs as bands, though this functionality has now been implemented in Guitar Hero World Tour.

Guitar Hero III:

Legends of Rock was released in late 2007 for the PlayStation 2, PlayStation 3, Xbox 360, Wii, PC, and Mac platforms. The @#$%le is the first installment of the series to include wireless guitars bundled with the game and also the first to release a special bundle with two guitars. The game includes Slash and Tom Morello as playable characters in addition to the existing fictional avatars; both guitarists performed motion capture to be used for their characters animation in the game.

Guitar Hero III World Tour (aka Guitar Hero IV)

Guitar Hero World Tour, previously named Guitar Hero IV, is the fourth full game in the series and was released on October 26, 2008 for PlayStation 2, PlayStation 3, Xbox 360, and Wii. Analysts had expected that future Guitar Hero games in 2008 would include additional instrument peripherals to compete against Rock Band. Guitar Hero World Tour was confirmed as in development following the announcement of the merger between Activision and Vivendi Games in December 2007. Activision’s CEO Bobby Kotick announced on April 21, 2008 that Guitar Hero World Tour will branch out into other instruments including vocals. Guitar Hero World Tour includes drums and is packaged with a new drum set controller. A larger number of real-world musicians appear as playable characters, including the great Jimi Hendrix, Billy Corgan, Sting, and Ozzy Osbourne. Guitar Hero World Tour also features the creation of custom songs that can be shared with others.

On September 4, 2007, Billboard announced that the band Aerosmith was “working closely with the makers of Guitar Hero IV, which will be dedicated to the group’s music.” On February 15, 2008, Activision announced that Guitar Hero: Aerosmith, an expansion game to the series, would be released on June 29, 2008.

Guitar Hero: Aerosmith is developed by Neversoft for the Xbox 360 and PlayStation 3 versions, while the Wii version of the game is developed by Vicarious Visions and the PlayStation 2 version is developed by Budcat Creations. The game features a track selection composed of 60% of Aerosmith songs, with other songs from Joe Perry’s solo work or artists that have inspired or performed with Aerosmith, including Run D.M.C. Also in the works: Activision’s 2008 SEC filings cited that they plan to release Guitar Hero: Metallica by the first quarter of 2009.

By all expectations Guitar Hero will once again be the number one selling computer video game of the year in 2008. The Guitar Hero phenomenon lives on!

Paul E. Steinberg is webmaster of Laptops And Computers. He has a degree in computer technology and over 20 years of field experience. His site has very helpful articles and user guides including Guide to Gaming, and Guide to Laptops.

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{ 5 comments }

Lisa Shea September 4, 2010 at 12:03 am

Review by Lisa Shea for Guitar Hero: On Tour
Guitar Hero On Tour brings the fun of Guitar Hero strumming to the Nintendo DS. I am really amazed at what they packed into this small handheld unit, even with its few quirks.

The game comes with a four-button attachment that lets you push the buttons, much as on the guitar controller for the larger consoles. The unit is made for the DS Lite, and tells you to unscrew parts if you have a regular DS. To test this, we tracked down a small screwdriver (a normal one won’t fit) and unscrewed the screws. Then one of the screws wouldn’t screw back in on the regular connector. After some fiddling I finally had to tape that screw down in place to get it to work. Not a great sign.

On to gameplay. It’s a little awkward to hold your hand around the DS unit and get your fingers onto the buttons. One of the very first screens that appears is a warning about hand cramps – to only play for short periods of time! Hah, how many gamers do that? I see a LOT of cramped hands in the future for this game. If your hand isn’t JUST the right size, it will be too long, too short, too fat, too thin for this setup. They could have included various foam inserts or something to help out.

On to gameplay. There are five venues with five songs apiece, and four difficulty levels. I whipped through easy in a few hours, no problems. I then popped into the free-play mode to test out songs on the harder levels. I only started running into any trouble once I hit expert. Now, I’ve been playing all the other games for quite some time, so I’m well versed with button pushing. I imagine newbies will find the easy levels challenging. Those of you who are Guitar Hero fans, though, know that you’ll have to wade through a fair amount of non-challenging gameplay to get up to the more fun levels.

The songs? Here you go: Do what you want, All the small things, Spiderwebs, Are you gonna be my girl, We’re not gonna take it, All star, Breed, Jesse’s Girl, Hit me with your bst shot, This love, Heaven, Helicopter, China grove, Rock and roll all nite, What I want, Jet airliner, Black magic woman, Stray cat strut, La grange, Youth gone wild, I don’t wanna stop, Anna molly, Knock me down, Pride and joy, I know a little.

What’s funny about these games is how different people love and hate different songs. Some people might say “I really hate playing XXX and YYY!!” while someone else would say “The only reason I play is to sing along with XXX and YYY!” So they have to do their best to balance the songs out. For example, I really love La Grange, Stray Cat Strut, Pride and Joy and This Love. That’s just me. I’m sure other people hate those songs :) Something for everyone!

Ironically in most guitar hero games it’s the fingering I have to work on in the hard songs – but here the strumming was killing me. I never have problems strumming!! Getting the little pick to “strum” on the screen would always either miss the right screen area or hit the main screen when I was trying to tag the star power area. I didn’t feel like screaming at the mic to activate the star power (which is muffled under your hand).

Also, the DS unit is moving wildly while you’re strumming unless you hold it down against something – in my case I held it against my stomach. Anything solid will do.

The DS speakers are a bit tinny, but it sounds much better through headphones. Invest in a good pair to enjoy the music. Not Bose stereo quality sound, but it’s still quite fun.

It’s also quite intuitive. I sprang the Kiss song on my boyfriend who is a guitar player and had played the console games, but had never seen this DS version before. I didn’t give him any instructions at all. He didn’t blink an eye and played right through the song with almost a perfect score, figuring out immediately how to play and strum. The only thing he didn’t get was activating the star power – he was shaking the DS unit :)

Highly recommended for pretty much anyone. The gameplay is easy to figure out, the songs are fun, and you can take it anywhere. Yes, the console versions are better with the full guitar, and the larger song lists, and better sound quality – but remember, this is specifically portable. For a portable version I don’t know that they really could have gotten much better. Better grip options is pretty much all I can come up with as a suggestion for next time.

Cale E. Reneau September 4, 2010 at 12:44 am

Review by Cale E. Reneau for Guitar Hero: On Tour
The Guitar Hero series has been selling in mass quantities for years now, captivating gamers and non-gamers alike. It’s intuitive and addictive gameplay has always been its stongest feature. Who hasn’t spent at least some part of their lives wishing they were a rock star? Guitar Hero gives everyone the opportunity to live out their rock ‘n’ roll fantasies in the comfort of their own living rooms. With Guitar Hero On Tour, Activision is branching out into the handheld market with a unique experience that still maintains the look and feel of the console versions of the series. The result is something that has a few quirks and inconveniences, but still manages to please even the most die hard Guitar Hero fan.

Of course, the most intriguing part of Guitar Hero On Tour is the newly-designed guitar grip, a clever peripheral that recreates the feel of the Guitar Hero fret buttons in a relatively compact package. The peripheral plugs into the GBA slot of your Nintendo DS and has a strap that allows you to strap in while playing. The fret buttons themselves are about half the size of your standard Guitar Hero controller, and Red Octane and Vicarious Visions have smartly chosen to shrink the number of buttons down from 5 to 4. Because of the relatively small size of the bottons, it can be tough to get your fingers to hit the buttons that you want them to sometimes. My fingers are in no way fat, yet I still find that I could hit two buttons with one finger easily. A lot of missed notes ensue if I don’t stay on my game.

In addition to this complaint, I’ve also had a tough time getting used to the grip. My hands are slighly larger than normal and try as I might, I just can’t find a “normal” way to hold the grip that doesn’t result in a painful hand cramp. Personally, I’ve started playing with a 1-inch rubber ball in my palm to complement the natural curviture of my hand. I’ve also learned that if I don’t have the bottom of the DS pressed up against my abdomen, that my accuracy drops due to furious shaking of the DS that can occur when tackling a particularly rockin’ part of a song. It’s definitely not the most convenient way to play a video game, but I’ve learned to make it work. On a positive note, Guitar Hero On Tour also comes with a special pick-shaped stylus that works perfectly. I literally could not imagine playing this game with a regular DS stylus.

The song list on the game is not my favorite collection of tunes, but for the casual crowd that the Ninendo DS seems to attract, I can see how it would be a smart move for the developers. The better tracks on the game include “Anna Molly” by Incubus, “Helicopter” by Bloc Party, and Stevie Ray Vaughn’s “Pride and Joy.” The balance things out (or cater to the casual folks), there’s also Smash Mouth’s “Rock Star” and Blink 182′s “All the Small Things.” It’s not a terrible collection of songs by any means, but not nearly as challenging as its console brethren. Of course, this is also probably related to the guitar grip, which limits your ability to “rock out” as fluidly as you would normally. In addition, the songs have been compressed to fit them all on the DS cartridge. That results in less than stellar sound quality obviously, and headphones don’t really fix the problem at all. Still, with 25 songs (most of them master tracks, most of them unique to this version of Guitar Hero), there’s not a whole lot to complain about with the songs.

Looking at Vicarious Visions’ past games, I was a little skeptical of how the development team could do with the Guitar Hero franchise on a handheld. But they have far surpassed my expectations with this game! Over a year of development, testing, and tweaking have resulted in a handheld game that truly does feel like Guitar Hero! All the staple features of the game are there: career mode, the shop, quickplay, and co-op multiplayer via local wireless. This version also introduces the guitar duel feature which is similar to battle mode on Guitar Hero 3. Players can play in this mode against the CPU or against other players using local wireless connection. Unfortunately, there is no option for online play, but that’s not entirely surprising considering the lag problems with Nintendo’s Wif-Fi Connect service.

The strumming motion that players are required to make over the DS touch screen feels entirely natural, and really adds a new level of excitement to the franchise. To whammy, players simply hold out the note with the fret keys and move the pick back and forth over the screen. I’ve run into the problem a few times where the note will end in mid-whammy, which then turns my fast whammy into a frantic strum and a whole lot of missed notes. A small oversight, but players should be able to adapt and correct themselves in no time! I was also a bit disappointed that the game doesn’t come with its own standard-sized DS box, only a small case about the size of the cartridge itself. Considering how often I lose things, and how small the cartridge is, this can’t bode well.

But for the most part, Guitar Hero On Tour is still a fun handheld version of an incredibly addictive game. The console versions of Guitar Hero focus on recreating the feel of playing a guitar. This version focuses more on recreating the feel of playing Guitar Hero, rather than the guitar. There is a bit of a learning curve, even for seasoned Gutar Heroes. Personally, I hopped right into Expert and was able to get 4 or 5 star scores by the the 5th song or so. There are a few hurdles to jump over, and a few quirks to deal with, but Guitar Hero On Tour is a great way to get your Guitar Hero fix no matter where you are! For me, it was totally worth the purchase!

7 out of 10 Stars

P. Webb September 4, 2010 at 1:22 am

Review by P. Webb for Guitar Hero: On Tour
Track List

ALL STAR

ALL THE SMALL THINGS

ANNA MOLLY

ARE YOU GONNA BE MY GIRL?

BLACK MAGIC WOMAN

BREED

CHINA GROVE

DO WHAT YOU WANT

HEAVEN

HELICOPTER

HIT ME W/ YOUR BEST SHOT

I DON’T WANNA STOP

I KNOW A LITTLE

JESSIES GIRL

JET AIRLINER

KNOCK ME DOWN

YOUTH GONE WILD

WHAT I WANT

WERE NOT GONNA TAKE IT

THIS LOVE

STRAY CAT STRUT

SPIDERWEBS

LA GRANGE

PRIDE AND JOY

ROCK N ROLL ALL NITE

The adapter for the DS PHAT works great possibly better as it goes deeper into the gameboy slot than the LITE adapter piece, I have noticed when using the strap that it is possible to dislodge the handpiece if you have it on tightly. I have better luck just putting my hand over the strap and way less hand cramping with this method. The song list is what it is with some choice cuts and some that we have had before and some we could do without, you be the judge of which ones could go.

On Tour for the DS really shines in its battle/duel mode for every song, where you have 12 different tricks to pull on your opponent. One of which involves blowing out a fire through the mic, and another which has you signing a fans tshirt. The touch screen pick action is also a welcome addition as it really feels like picking at notes, more so than the traditional rhythm bar of GH guitars. Even the touch screen whammy bar controls great, as do the standard hammer ons and pull offs. The mic driven star power is very responsive even with the phats mic in an awkward place under the pick hand (just turn up the sensitivity). On Tour DS is a welcome addititon to the GH franchise one that adds more than a few new tunes and characters with its touch screen use and battle system. My only complaint is the rehashed songs but at least they are some of the better ones from III.

Austin Shau September 4, 2010 at 2:11 am

Review by Austin Shau for Guitar Hero: On Tour
Let it never be said that developer Vicarious Visions lacks innovation and ambition: These folks have often tried to push the limit of portable hardware, first with Tony Hawk’s Pro Skater 2 on the Gameboy Advance and then in trying to craft a 60-frames-per-second 3D graphics engine for Spider Man 2 DS on the handheld’s launch day.

With the new guitar grip, Vicarious Visions has made the unthinkable happen. Guitar Hero: On Tour IS Guitar Hero on your DS. It’s not some cut-down version where you play it with your thumbs, like on a mobile phone, or with the face buttons and d-pad. It’s Guitar Hero, in the flesh, with one hand curled up as if its fingers were getting ready to dance across a fretboard, and your other hand ready to pick and strum at a moment’s notice.

There are problems, sadly. The issues with this game are largely mechanical, as opposed to with the content. The guitar grip is prone to slipping out of the Gameboy Advance slot during intense play, forcing players to reboot the entire system. It’s also quite unwieldy — and even more prone to slipping out — for those with large hands. It takes longer to get to a comfortable angle with this peripheral, since your hand is tied down by the unit’s strap.

Furthermore, though the strumming “feels” somewhat like strumming thanks to the pick-shaped stylus, the touch screen lacks the tactile “click” feel that comes from either flipping the strum bar on the console versions or actually picking a real string. It’s easy to pick at the wrong area when you’re not looking, causing alt-strummers to gape in disbelief as they mysteriously miss a series of eighth-notes because their first touch didn’t take.

These are two large problems that are severe enough to hamper the fluidity of the gameplay. It is in this sense that the game doesn’t always “work.” Neither of these problems are necessarily anyone’s “fault”, instead being due to the nature of the hardware, but surely improvements can be made for the next go round. (How about an anchoring mechanism to keep the grip in place, and less finnicky strumming code?)

The other gripe you might have is hand cramps. Holding your hand in this new awkward position will definitely introduce some pain, and while “omg hand cramp” is a flippant complaint often used by Nintendo DS detractors, it actually does hold true here.

If you can tolerate these issues, then Guitar Hero: On Tour can be just as fun as the console versions if you come in expecting lower-quality sound files and a reduced tracklist. Hammering a tricky solo flat-out works here, and is just as satisfying to your fingers as it is on the console guitars. Shouting at the mic (I prefer clearing my throat) is a serviceable way of activating star power for the score junkie in you, and even though you don’t quite feel like you’re playing a fake guitar, you still feel like you’re pulling off some mean feats when you play on Expert.

All told, Guitar Hero: On Tour is a viable option if you really want Guitar Hero in the car. It plays and feels enough like its console cousin, and is a commendable effort by the developer. Its mechanical issues simply cannot be ignored, however, and you need to be ready to handle them if you’re going to plug in.

S. Bates September 4, 2010 at 2:36 am

Review by S. Bates for Guitar Hero: On Tour
As a fan of Guitar Hero I and II (notice I left III off), I was curious how the handheld version would play. My initial decision was to not buy the game, but a coupon from BestBuy and egging from my 8 year old son was enough to take a chance. My main concern was the difficulty in setting up, using the fret buttons and strumming using the touch screen. I watched a few non-Activision videos on YouTube which made the game play look reasonable. After buying the game, it was a good decision. My son had the game out of the box and without any help was strumming away before we got home. In fact, he is having such fun with it, that I was only able to get it away from him for one song (I hit 94% of the notes).

With regard to complaints of sound quality, the DS is not meant to have great sound. If you want better sound, put in earphones which makes the sound better and the game more enjoyable for those trying to watch TV or read. The graphic are exceptional. The only down side is the number of songs available. In total there are 25, so I cannot comment on the replay factor of this game. My guess, is GH:On Tour II will be out soon enough. Enjoy!

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